Flippin Misfits is the most fun I’ve had with a multiplayer game this year | Practical overview


It sounds very basic, but more than anything else, I want to have fun playing a video game. Sure, I enjoy rich storytelling and heartfelt moments as much as the next guy, but the sheer joy of bouncing off an enemy in Mario or slicing through hordes of enemies in a Musou game is what I live for . Why am I talking about the concept of pleasure today? Because I don’t know if I had more fun this year than playing my first Flippin Misfits game.

From brains behind Dead by Daylight, Flippin Misfits is a weightless, dynamic fighting game that doesn’t take itself even a little seriously. The titular Misfits have taken over a space station located between three black holes and set out to use it to battle in ridiculous gravity-defying deathmatches. A noble cause, I think we can all agree.

The gameplay of Flippin Misfits is simple, but so effective. In a large 3D arena, you and four other players are thrown into a fight where one hit is enough to kill another player. Once you get close enough to an enemy, you’ll lock onto them and just pull the trigger to end them, but when everyone’s hovering over the map, that’s easier said than said. TO DO.

The main way to get around in Flippin Misfits is to change your gravitational pull. Looking at a wall and pressing the gravity switch button will immediately fly/fall towards that surface at full speed. While falling, you can control your fall and slightly adjust where you want to land with the stick, or use your dash to completely change your trajectory. It takes a little time to figure this out, but once you do, you’ll be dancing through the air like a Misfit possessed.

Because everyone you fight will be flying at breakneck speed, it’s really important that you keep up with everyone. You never know when someone is going to cause your death from above, so frantically checking all directions is the only way to ensure your safety. At least until you find someone who needs a good beating.

Combat may only involve a single button that you press to attack with your weapon, but it actually has a lot of nuance. You see that when you lock on and unleash an attack, it will have a power level based on how far away you are from the enemy (the closer the better). If the enemy sees your attack coming and turns towards you from a shorter distance, you will be the one to die, so it is very important to get close to ensure you survive a confrontation.

A screenshot of Flippin Misfits

If you both have the same power level when swinging at each other, you will collide and bounce off each other and have to attack again. Timing your swing and taking on an enemy over and over again is so cool, and the tension is unlike anything else. The only thing better than winning a standoff with an enemy like this is hovering from above and ruining the standoff two other players have.

Each arena in Flippin Misfits is completely different from the last, with interesting layouts to navigate, dangers to dodge, and sometimes even a lack of walls. The exterior scenes deserve special mention, as it’s fun to watch someone soar into the sun with an ill-advised gravity switch.

A Flippin Misfits match is divided into five 3-minute rounds, and the player with the most kills gets a point. Between rounds, players will be offered a selection of five mods, with the player with the fewest wins getting the top pick from the selection. It’s a really cool way to give new players the opportunity to get a little edge.

A screenshot of Flippin Misfits

The mods are also very cool and make every playthrough of Flippin Misfits different. There’s a mod that makes you much faster after getting kills, a mod that gives you an extra chance to flip gravity mid-air, and even mods that swap out your weapon for something different. One of the devs I was playing with was obsessed with a mod that drops a mine after you die, so in later matches the stages were littered with these deadly floating bastards.

It’s worth giving a special mention to the visuals and soundtrack of Flippin Misfits, as they are nothing short of stunning. The pastel colors and wacky patterns are absolutely perfect for the tone of the game, and the music is equally weird and wonderful. There is even a song that contains meowing cats, because why not!

I also asked the developers if the game would work on Steam Deck, and to my delight they said yes. Upon release, the game will be considered “playable” on Deck, with font size being the only issue preventing them from getting that verified green circle.

Flippin Misfits is the most fun I’ve had with a multiplayer game in a long time. The gravity-switch gameplay is spectacular, instant respawns and short matches ensure you’ll never get bored, and all the mods and maps make it endlessly playable. I can’t wait to get pinned down and murder my friends upstairs later this month.

Flippin Misfits will launch on Steam on September 27.

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