RIT teacher-researchers will develop a game design training system that could help astronauts maintain balance, motor skills and other cognitive functions in space.
NASA, in partnership with the National Space Grant Foundation, has selected six academic teams, including RIT, to develop innovative design ideas that will help NASA advance and execute its Moon exploration in Mars Goals. The selections are part of the 2022 Moon to Mars eXploration Systems and Habitation (M2M X-Hab) Academic Innovation Challenge, sponsored by the Advanced Exploration Systems (AES) division of NASA.
RIT will build a gamification and performance-based monitoring system for sensorimotor training activities that will integrate gaming activities with real-time physiological measurements and motion capture information. Activities will be designed to help maintain balance, hand-eye coordination, cognitive functions and muscle tone. Knowledge gained from the platform could support NASA’s knowledge base on the use of gamification for sensorimotor training activities.
Research efforts will be conducted by multidisciplinary teams during the 2021-2022 academic year and the teams will be mentored by technical experts from NASA and led by faculty members from the university, including Kathleen Lamkin-Kennard. , Ehsan Rashedi, Beth DeBartolo, Kate Gleason. College of Engineering ; David Schwartz, of the School of Interactive Games and Media; Bill Brewer of the RIT Exercise Science Program; and Esa Rantanen from the Department of Psychology. Students from each of the faculty’s labs and classes will also participate in the design process.
Winning teams receive awards ranging from $ 15,000 to $ 50,000 to help design and produce studies, research results or functional products that could advance capabilities and reduce technological risks associated with space exploration missions. from the Moon to Mars from NASA.